Deluxe Edition of The Cones of Dunshire Comes to Kickstarter

Graphic Policy

cones of dunshireCone Hill Games, in conjunction with The Architect and the enthusiastic fans at Tilton and Radomski Accounting, want to bring the Deluxe Edition of The Cones of Dunshire to life–with our help!

Encouraged by the success of the first edition of the game, Cone Hill Games (makers of fine wood and wrought-iron amusements) want to produce the largest, most impressive version of the game possible. This wonderful, deluxe version of the game will include the spectacular new characters developed for the very special version of the game played in Indianapolis at the Gen Con 2014 charity event.

And Now, Some Notes From the Accountants on the Components

Everything about this version of the game is designed to be impressive. The multi-level board will be over ten square feet in size, featuring artwork by Jared Blando. There will be more cards than you can shake a handcrafted artisan stick at…

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Practice Doesn’t Make Perfect. Good.

BREVITY's Nonfiction Blog

Bhaktopur, Nepal. All about quantity. Bhaktopur, Nepal. All about quantity.

As writers, we edit our work. More than anyone else except, perhaps, oil painters, we labor over the fixed form until it’s “perfect.” Or as close as we can get it. Tweaking sentences and swapping out words. Junking the whole thing and starting again, treading the same path, but better. Until it wins approval, checks, awards, validation.

Stop it.

In their 2001 book Art and Fear, David Bayles and Ted Orland tell the parable of the pottery teacher:

The ceramics teacher announced on opening day that he was dividing the class into two groups. All those on the left side of the studio, he said, would be graded solely on the quantity of work they produced, all those on the right solely on its quality. His procedure was simple: on the final day of class he would bring in his bathroom scales and weigh…

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